Today's another day to wait for design to catch up. I did do some refactoring code (taking movement switching out of the attack code in the insect character) and fixed a bug where the levitation shot wouldn't follow the insect, but all in all not much was actually changed for today in the capstone project.
The big thing today? Clusters! The csv-file reading (however janky and not quite foolproof) is usable to create a specific cluster that has two parameters: a radius of trees and how many trees.
It's a simple interface (X's establishing the four corner boundaries with "amount-radius" found within the Excel cells), but allows me to create clusters of trees that seems more deliberate design than randomness:
Now I can relax a little bit, caught up and ready to make things a little prettier.
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