Phew! Today marked the first day of the new semester, and we've already been throttled into a new assignment. This one is a skeleton project that relies on a cross-platform and multi-configuration build of DirectX and OpenGL on x86/x64 for both Debug and Release configurations. Yeesh. Luckily they only required a blank window to be shown, so I flexed my previous know-how from studying DX11 and DX12 and got ahead of the game. Behold! A blank screen:
As for the capstone work, I've been working as much as I can to translate as much of the code I can. A lot of it is taking mildly incomprehensible variables and making sense of them in optimal programming contexts. Let's say that it took a bit too long to figure where the UPhysicsHandleComponent header (PhysicsEngine for you future lookers!) was located. That said, I also found another bug that was actually rather humorous: when someone picked an object up, they could pick up "unmovable" objects like the Mystic or Endless Move Object:
Fortunately I actually have a team I can use to fix this!
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