Good news! Nearly finished up with the Vector implementation; after (1100 lines of testing code), the class is sure to work for all branches of code.
Problem is, I'm not sure what the required implementation of a certain method are. The At method, which originally throws an exception in the STL version if it's above max size, is now required by assignment to only throw if above max capacity. Does this mean we have to initialize all values past size with a default empty value? Hm.
As for capstone, the simplest thing is giving me a helluva time. The Stalactites that are just supposed to drop down and hit the player actually cannot push the character out of the way.
The way physics bodies work for the main character (any character, really) push all physics bodies out of the way with extreme force if the body lands on top of the character.
If there were any tips on depenetrating the character from this mess, I'm all ears.
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