Today was a thankfully focused day to work specifically on capstone work. The notable thing was the furthering progress of the Master Projectile, which once again attaches its effects. The insects and beacon also got their effects repolished. Originally, the insects had a different material to switch to, but to save on expensive material switching, the color could be changed (much like the main character).
The thing is, the insects had a very dark shade by grabbing the original line color. Solution? The material itself! By multiplying by a scalar parameter, one could get the glow back into the insects without compromising the ley line color itself. I also had no idea the beacons themselves still changed color, but it seems there's always a broken thing to be fixed.
Also, another odd thing; looks as if the ActorHit override in C++ gave me issues and not the OnComponentHit, as it were reversed from the Overlap problem I had earlier. The things Unreal Engine 4 does...
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