Saturday, January 9, 2016

State Change Interface

Today juggled a couple of things: assistance, failure, and mild success!

Assistance: I helped my classmate get ahold of some proper source control so he could clone the repository he and I were working on. Unfortunately, the HTTP access to repositories is extremely slow and results in a slew of timeout errors, so I made the jump to SSH for a lengthy, but successful clone. Success!

Failure: Looks as if I'll have to hold off C++-translating the AI blueprints for now. In the main service (aggravation checks), basic functions like clearing blackboard values and actual tick events are too much for C++ service classes. Baffling.

Success! Again: I did, however, manage to figure out how C++ interfaces worked with Unreal, and managed to create a spitting image of the StateChangeInterface. With that step, I'll have to figure out how the functions derive from that interface...

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