Yeargh! Our connection via Forticlient is somehow denying me access to my work on the Perforce server, so I can't get back to capstone working just yet.
As for work today, my supervisor is currently catching up with suggestions and feedback, so I only found enough work to make a different application, the Trail Converge application.
The original idea was to create a set of objects that utilize a line or trail as they moved across. This was ideal for the Trail Renderer, which draws a set of particles that trail behind the object as it moves. There's also the problem with the possibility of infinite traveling, so I decided to implement a more mesmerizing circular movement to keep track of the objects.
The main reward of the application was to converge the paths of the objects. By setting the cosine and sine of the objects, one could follow a circular path that could converge to a set target radius. Since the application looks a little better with smoother transitions, I also setup an interpolation for those objects to reach that smoothness.
The same thing applied to the line width, in which the line width of the objects would smoothly interpolate over set values over time. Unfortunately today was a bit straightforward, so I can only show pretty things moving to the beat of a reward event:
What next? Hopefully I get some more feedback and suggestions so I can continue further before FIEA starts. I get antsy when there's no huge undertakings and I have to enjoy a winter break.
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