Friday, January 29, 2016

Day 20: Magical Ball of Targeting +2

Phew! Managed to overhaul the master projectile target design for something that is at the least unique, if not more than suitable to the task. After fixing a bug that imposed too much gravity onto the projectile (the arrow acts as if it has no gravity in the beginning, as to make the shot straighter for the player), the arrow now hits where it needs to go.

However, how does one line it up with the screen space? Can one line it up with the screen space? Instead, I opted for a world space targeting reticle that snaps to the area for firing. This creates a more immersive way to look at targeting:


As for the trailing line, that helps map the exact trajectory of the arrow. Much like a smoke trail, the player can now feasibly trace the arrow to its target.

What's the catch? Well, this arrow targets a lot of things, including unnecessary things like actual arrows and gravity fields. This means a bit of work to do...


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