Thank goodness! After looking in the same particle distribution parameter that solved the Size problem, I managed to find the issue that had been nagging at me since the Ley Blocker!
Turns out the actual Target (the beam particle system has two nodes for the start and end location of the beam, Target being the latter) location was a parameter that I could set. The actor parameter looked as if it overrode the line, but could not work with actors that weren't already in the scene. As for the particle distribution parameter, I used that instead and now have a beam that can be set with location!
As for the size parameter, I could not figure out a decent way to manage size of particles programmatically. As for Size By Life as a particle system node, I could combine that with proper timing of activation and deactivation of nodes to get a nice firing system that can be repeated and attached to actors at will:
As for the stalactites, I managed a quick and dirty implementation before I left work today, in which the stalactite consistently launches characters outside of its vicinity while they are in a set range. A bit of tweaking tomorrow should help finalize the stalactites as a threat.
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