Wednesday, March 2, 2016

Day 53: Bugs? What Bugs?

An exam was today! It went alright.

But the bugs? My goodness! With vertical slice coming to a close, we must we swamped with bugs and terrible functionality!

Not really. We really are struggling to find bugs. There was one that almost stumped me, but it seemed to be a collision issue where arrows moving fast enough may clip through blocks that are small enough.

What else? Hm. Well, the Gravity Well disabling needed to be set to the Gravity Well power only, a quick little graphic in the menu was used to distinguish between colors, the arrow should not darken objects (i.e. return their original color, not a black one!).

Ah! I remember. One of my producers was tinkering with post-processing shaders and came with a really neat, lined effect. The problem? It took the color out of the emissive objects! What's a girl to do?

Thankfully enough, it was only the lack of bloom. In UE4, the bloom post-processing effect was responsible for the lit effect that would come from materials with strong enough emissive qualities. Crank it up just a tad and reduce the emissiveness of the color and voila:


What's next? At this rate, that may be an existential question.

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