Phew! Finally getting somewhere with all this cleanup work! Seems like one of the main problems (See: The only problem) in our vertical slice level was the spline blueprints. One of our producers found a neat way to use splines to create structures (walkways, super-crystals) in the level, but unfortunately left the thing. Broken. Supah-broke.
Until we can get that producer to look into it and fix it, I had to take the once majestic monolith and reduce it to components that actually existed and worked in the project. The central ley structure is now:
But hey. The level works now! I also fixed the importing error in the blackboard, so we may actually get a full build out of this! And a level that doesn't have 2000 unused meshes!
What's next? I'm going to try packaging one more time. If the automation tool doesn't have something to complain at, we may get a full build from the editor.
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