Today's another day of the relaxation of Spring Break! That, and working to make sure I don't feel too guilty about Spring Break.
Today was mainly about metrics measurement. As a revision to the "master" metrics manager, which would measure across an entire session but not for specific areas, the manager got some options for more localized measurement.
For the rooms, one could use a overlap volume to detect when to measure things such as environment interaction and player death. However, the main issue that I've been running into is measuring state time duration. The player would no longer be able to detect these localized reactions; the volume would have to be responsible with these durations, even going so far as to force the player to call itself.
Is this working? Not quite yet. The actual time duration for gameplay is 3 minutes, but for some reason state time clocks over 5 minutes. Problem? Yes.
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