The mysteries just keep piling on. I spent the first half of the day cleaning up content, and unfortunately I had to quarantine the Mystic Move Object until one of my programmers who was currently working on it can fix it.
As for content build, however, I'm still running into the same UAT build critical error involving an Assert::IsValid() going haywire on some SharedPointer.h. I'm not sure whether it's a specific asset or a specific level. In the build I did awhile back, I only had the PrototypeStreaming level and its corresponding sublevels, and when I attempted to do the VerticalSliceTemple, it gave me that same critical error. Perhaps the BossColosseum? It's the last level that the build loads before crashing, so that may be a solution.
As for homework? I have some sort of a parsing system up for actions now, and have tested plenty of the methods. Thank goodness I already got a handle on copy/move constructors and assignment operators for derived Attributed objects, or I'd be toast. We're still waiting out on the ActionParseHelper; it's been a long day and I'm hungry.
On the bright side, I have plenty of time to work through Action and turn it in on time. Thank goodness for weekend work paying off!
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