Ah, the loveliness of being locked out of a file because someone forgot to check it in. Story of my life.
That, thankfully, does not apply to the neurofeedback code! I slipped in a couple of changes to the obstacle generator. Namely, the thing wasn't actually colliding with ANY sense to reward updates. What to do? The plan was for the blocks to home in on the player's location, but only when they hit on a certain area outside of the center. Now, it works!
If only people applied their Perforce changes, I could test some object movement values out. Another day, I supposed.
As for the good news, we finally got an actual build on the capstone project! It seems as though the existence of my editor-only code objects were crashing the build while packaging, as it does not use those pieces of code. Now we can actually playtest without using the editor!
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