Today's also been quite the long day, so I'll be as terse as I can before my head hits the couch.
The assignment is finished! I was actually quite surprised at the amount of code coverage. I just had to make sure Entity's Update method was virtual; other Entities will be using it in the future. The Action assignment was announced but not posted yet; I'm assuming it won't be till Monday.
As for capstone, a couple of new things! The EndlessMoveObject is being used again, so it needed setup with the new interface. As for the Ley Nodes, a couple of the new producers found it difficult to setup the parts and pieces of the system properly, so we setup a LeyNodeGenerator that only requires a set of transforms and ley node classes and handles all the rest without nasty exceptions and crashes. Behold!
Up next? We need visualization for the levitation power! Stat!
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