Today was a fight once again against the Game Lab UDP challenge. It seems as if the UDP client, while working, does not want to receive messages from UGame. I tried the binary port, 5510, and it "works", at least to provide garbage text.
As for capstone? Eh, not much. I've been waiting for my people to catch up, so I found out why the Chargers are throwing errors; it seems there has to be a PendingKill (IsActorBeingDestroyed?) check before using a casted charger's components. I also found a neat bug in which a bug falls apart when weightless powers are enacted on it!
Thank goodness there are things to fix!
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