Friday, March 25, 2016

Day 76: More User-Friendly

Today was quite the productive day! (Without homework)

We had one of our very first big playtesting sessions today; a lot of ugly things came to light, which worked really well for our to-do list in terms of bug-tracking. Falling through spline meshes? Check. Gravity wells expanding to infinity? Check. Crashes upon loading the boss colosseum? Check.

Crashes upon activating the slow down ability? Not today! I fixed those.

I also helped make the Ley Node Generator a bit more usable, including the addition of rotating points around a vector and applying relative rotations to pedestals:


As for Game Lab, I also managed to slip in a coroutine that destroyed an object instead of automatically destroying it upon passing the target point. I'll need the technical artist for more specifications on what her particle effects are supposed to do, though.

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