Thursday, March 3, 2016

Day 54: The Land Before Slice

Today was a horrific bug! Procedural waypoints were spawning everywhere and... was fixed. Turns out by putting an unnecessary boolean and BeginPlay spawning, the points were spawning every time one would enter the level. No more, though!

Now I'm on wait until the vertical slice presentation tomorrow. I did do some work for programming and neurofeedback! The specifics were to bend the grids to resemble a tunnel, so I managed to get an equation to fold them into half circles. If one imagines the height being the diameter, one could place the integers from 0 to the height as angles for constructing a semicircle. Voila! A tube!


As for programming, the parser is about to get its chops tested with scope production. Seems like the professor really wants us to use an automaton, so we'll be using the stack we made for a pushdown automaton to keep track of the current scope we're populating.

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