Almost! I still did a tad bit of work. Looking into the awful bugs we experience during our vertical slice preparation and presentation, I discovered a couple of things.
1. Lighting was very haphazard in the build. I had trouble with lighting builds due to a god awful amount of overlapping point lights. Never overlap point lights.
2. I tried recreating the bug where button inputs on the controller would crash the game, but it seems quite odd. I ran into the crash by pressing the T key and also saw that input for a right shoulder was a Right Shoulder Axis input, not the Right Shoulder input proper. I switched it back and saw no problems.
3. I may also look into the Charger Character and spawners; it's likely that they should not interact with their behavior trees nor spawn extras when the KillZFog gets to them. I may put in a fix where spawners are also destroyed on interaction with the KillZFog.
4. Other than that? We got a new programmer! Woo! Now I must send them to fix my problems.
No comments:
Post a Comment