Friday, July 1, 2016

Day 47: Cloudy Skies

For capstone, I mainly worked on getting bugs fixed up (the big ones). Enemies not spawning when they should? Fixed it! Trick Elevator disrupting warp recalls? No problem! Files too long to build? Got it!

What's the interesting part? Cloud rendering! For this application, I took a regular plane (no .obj file required) and procedurally pulled down the corners for a curved plane. After applying two translating textures to the scene (additively blended to the skydome), we've got cloudy skies!


Whoa, what? Looks like I needed to stretch out the plane a bit.


There we go! Now to perturb those textures.

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