Sunday, July 10, 2016

Day 56: Spreading a Little Thin

Today was mainly a day to..well...not sure. I'm fairly certain I'm hitting the limits of technical coolness for this terrain here. I managed to do a pretty nice optimization; it seems that by only checking if the player is in a certain terrain (instead of checking a bunch of cells, treating the terrain as a single cell), I could get the frame rate up to snuff with a 3x3 of cells continuously tiling into the horizon:


I also spread out the clusters of billboards so they'd cover the whole 3x3 set instead, but nothing yet on them following the player.

As for capstone, I did manage to do some bits and pieces for fixes. I feel like I'm doing plenty of design (or correcting design) work instead of programming, but somebody's gotta do em'.

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