Time for some more data-driven evidence! Now we can easily switch out algorithms and values on the fly, allowing no compilation to go from this:
To this:
What's the real aim today, though? Making more than one terrain. If you thought this terrain took several weeks to manage, this one'll be a doozy. I'm making it so that multiple terrain object can be created as we speak. Right now the terrain will share one neighbor, but if I can blend both to look natural then we have an advantage:
Note - the displaced terrain can only be shown one at a time. Working on getting both versions!
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