Tuesday, July 5, 2016

Day 51: Expansion Pack

Time for some more data-driven evidence! Now we can easily switch out algorithms and values on the fly, allowing no compilation to go from this:

To this:


What's the real aim today, though? Making more than one terrain. If you thought this terrain took several weeks to manage, this one'll be a doozy. I'm making it so that multiple terrain object can be created as we speak. Right now the terrain will share one neighbor, but if I can blend both to look natural then we have an advantage:


Note - the displaced terrain can only be shown one at a time. Working on getting both versions!

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