Friday, July 22, 2016

Day 67: Solutions Galore

Today wasn't too much of a day for capstone work due to meetings and playtests, but we've come across an answer to one of our big issues! Seems as if the cinematic bridge formation near the end of our game wasn't forming because it was in the middle of creating an old bridge from a leftover piece and making a starting bridge point. Tomorrow we fix the big problem!

As for rendering to texture, I did manage to finally get rendering to texture to work. Oddly enough, the screen width and height actually made the quad close up so much as to blur it beyond distinction:



Once the width/height was set down to 2 (?!?), the quad appeared appropriately and allowed me to calculate a simple dot product for some grayscaling:


Now we get to some interesting effects!

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