Monday, July 18, 2016

Day 63: Cinematory

Today was another big build day, but I did manage to add some more content! This came in the form of cinematics; I took an animation sequence (think of a motion graphic) and added it to the game in the form of cinematic levels. Some things got tricky, like setting specularity to zero on textures since the default wasn't zero and making sure the full-screen command was only called once, but it managed to go through well:


As for terrain work, I've decided to tackle water for something big enough to wrap it up. Hopefully just calculating refraction won't be too expensive!

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