Sunday, July 17, 2016

Day 62: Jumpin' Jumpin'

What does one do with the terrain project when there's nothing better to do? Jump!


I also managed some more optimizations; since I realized a lot of the data in some of the constant buffers is constant across all applications, I could essentially save the cost of mapping/unmapping data buffers with data every frame in the Skydome and Terrain values.

But honestly, what is left to do? Water? Water perhaps!

I also worked on some design fixes and preventing crashes in the capstone project, namely that the Warp room had some very strange crashing based on dissolving cubes in and out of view. I managed to stick respawning and dissolving properly based on volumes and making sure to destroy objects and remove them if they were really dissolving; that was something that the original component did not have.

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