Woo! It looks like the issue with the terrain was due to the cells cutting off the last parts of the vertices of the model data. Problem is, even the terrain calculations cut off the last bit. What to do? Even with the exact coordinates, the data always misses one quad of terrain.
However! What if the original sampling of positions goes one quad over, using the first quad as a terrain wrap?
Now we can render gigantic, if not infinite sections!
Well, the idea is to take a section of terrain and place it in front of the other section for a so-called infiniscape. Let's see how that goes!
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