Phew! Today was a busy day in preparing the builds for tomorrow's playtest. Turns out a whole lot of things like looping audio, flipping platforms, and glass that wasn't orange enough were fixed just in time.
As for the terrain, I managed some loading files for sky and texture data. Oddly enough, std::getline was a choice over fstream, but I had to be very careful not to leave any space from the colon to the texture file.
Now I can control plenty! I may even put in a jump when I get the chance. Basic physics might be something manageable.
For now, skies and clouds can be a variety of values!
No comments:
Post a Comment