Wednesday, July 27, 2016

Day 72: Dreamy

Phew, through all this mesh fixing and level loading and studying, I've been fairly busy. I did manage a shader that adds on extra samples for a dreamy faze out:


I am reaching the limit, at least for quick and cheap post-processing shaders that don't require anything other than a single render target switch.

As for studying, I made sure to run through AI pathfinding techniques, perfect forwarding, memory management, saving disk space and loading, and the basic graphics techniques I've implemented in my project. I'm ready for tomorrow!

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