For capstone, today was mainly just a set of content fixes. It's almost terrifying to look away for a few days and come back to a multitude of lighting, build, and import errors. All fixed up, though!
The exciting part was the terrain; by hooking up a temporary vector swap and height check, I can effectively "load" in pieces of terrain by consistently centralizing the surrounding terrain over a current central terrain that the player is on:
Frame rate's a bit chuggy with all 9 terrain pieces, but it goes on infinitely! Now I just gotta figure out a good way to optimize all this...
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