Thursday, July 7, 2016

Day 53: The Problem

Blargh, I'm so hungry. I've been trying to crack this here nut, but the bug's deeper than I thought.

When I was using regular noise with turbulence, I didn't notice that the cells weren't actually covering the entire terrain. Gasp! Where are these extra bits leaving off?

Seems as if my cell calculation process actually doesn't handle the last parts at the end, meaning that I must figure out how to get the vertices exactly on spot to cover the entire mesh.


There's no way to tile terrain at this rate!

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