Today didn't work out so well for the water texture. What I thought would be a simple addition turned into a myriad set of complex steps that led me astray. I'll be pulling back a bit and focusing directly on render-to-texture in DirectX; hopefully I can get some post-processing effects up and running.
As for capstone, the new bridge effect is in! I had to tweak some things such as which specific world coordinate (Y, not X) to pan, but it works all well now. I also had to increase the speed of panning, which I used by multiplying the time value and the texture for panning by a set number for speed. Changing the period of the time input changed how long it would take the function to repeat, but this would only interrupt the pan at small periods. With the new multiplication, one can quickly pan the function across independently of the period.
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