I've finally hit the point in capstone where I will no longer be adding new features! Woo!
I will be fixing things, especially the aftermath of instancing. On the bright side, it allows me to remesh some areas that I did not consider; previous passes of these levels involved nearly 30+ rocks for a single ceiling (!!!) instead of a single or multiple ceiling tiles, in the case of an a aperture.
I also managed to solve that pesky problem (eh) of people seeing through the character with the camera; when the camera gets too close, she turns invisible! It required an extra line trace instead of simple distance calculation due to the span of her capsule.
As for terrain, I will be adding new effects when I can; however, a large exam is approaching and I'm preparing the presentation of said terrain. So many things to cover! Hopefully I can give a simple enough explanation of Simplex Noise.
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