Tuesday, July 19, 2016

Day 64: Refractory

Phew, today's taken a lot out of me. I'm not sure, but I'm quite tired from the day. Regardless, I managed some more fixes, including segments where cinematic bridges wouldn't form (not setting a self destruct timer instead of setting the time to zero) and properly setting the fullscreen on the build to not become windowed (resolution setting function instead of fullscreen toggle).

As for the water, I'm managing. I created the render texture class to capture a render target, but the setup along with the water shading and texture is going to be awhile.

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