In the next attempt, I used a cloud texture and a noise texture to perturb the cloud's texture coordinates. Essentially one would sample the perturbing texture, multiply it by a scale value and add the current texture translation. The effect is much more interesting than two bitmap cloud textures.
However, why was a large dome of colored sky blocking off the cloud sheet? It may be risky, but I extended the far plane to get some pretty good cloudiness:
After this lovely sidetrack, I should be able to get back to profiling. It'll be a lot more convincing if I don't have my computer plugged in.
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