Tuesday, February 2, 2016

Day 24: Silent Bridge, Deadly Bridge

Another long day, but actual progress on Game Lab has been brought! Unfortunately, progress on integrating EEG data from EEGer to Unity is as (predictably following the same path and as difficult) as I thought, but I have pulled in my own work on possible gameplay aspects to incur neurofeedback with. Look out for a green seagull-shaped set of cubes!

As for the bridges today, I've been working on getting the dissolve phase material a classmate of mine used and programatically integrated it with the actual expanding bridge. Next up? Corrupt, evil bridges! They hurt the player pretty badly and are an important facet of the boss when the boss script is checked in.


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