Monday, February 29, 2016

Day 51: In Which We Catch Up Again

Today was a day to get plenty of work done! That is, so much work has been done that production is having trouble keeping up.

I ran into an actual bug today! Whoo! This one is mainly attributed to weightless objects going through walls. When trying it, I didn't have too much of a problem, but closing the character in on the PhysicsHandle results in some very nasty clipping and depenetration velocity strong enough to wiggle the object outside of walls. I managed a sweep test that would fail-safe the system and shut off levitation, should that occur.

The fog moves as it should! The deadly fog, that is. I figured moving the KillZ volume (or a volume that acts like KillZ) would be appropriate, but the volume must only hit and cause the FellOutOfWorld function to characters (player, insects).



As for the programming assignment? I learned from an important source that if a source is cloned and owns data, it must delete and never change or mix ownership with non-owned materials.

As for neurofeedback? Eh. Not too well. The UDP receiver I'm trying to attach to EEGer isn't working; I'm not sure what the other side is doing that I can intercept. Perhaps it's not timing out properly?

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