Today was a short day, as the frustrations grow and answers grow thin.
Unfortunately I'm unable to figure out the compilation issue I'm having with getting the proper dll files, so I downgraded to Unity 32-bit. That said, I'm still lost.
Scope? I've managed to test the Datum portion of Scope, but it's still a roll into darkness.
As for capstone? Thank goodness! Managed a dive roll (Re-purposed the sprint jump in the animation blueprint to be dropped in a raycast towards the bottom), so that one could roll in a specified direction when pressing jump right before hitting the ground.
I've also managed some bug fixes, including a neat discovery; timers are actually regulated by Global Time Dilation! The caveat with this is that the cooldown timer follows the same round, meaning that while time is dilated, it takes nearly five times the amount of cooldown. Luckily we've fixed that and the slow down arrow firing is ready to roll!
No comments:
Post a Comment