That's what they call me these days; as the Exterminator, I've dropped some unnecessary tasks to focus entirely on bug fixes.
Weightless power not working? The Physics Handle object isn't checking state? No problem! Also had to make a slight change for the player to grab the AttackCapsule on the enemies when weightless, as that is the vessel for the object when drifting through the sky. The object also had to move with camera rotation, not player rotation; that meant attaching it to the camera's forward vector.
Some design changes came through as "bugs", though, so I had to clarify to make sure it was the direction we were headed in. Distance-based deactivation is no longer a thing (ssiiiiigh) and they want the weightless objects to ironically carry weight. That results in specific linear/angular dampings for the specified objects.
What's next? Been working with UMG and specified graphics scalability settings for a menu to use for minimum specifications. Is that a bug? Only when I leave the low settings on.
No comments:
Post a Comment