However...much work is done!
The Attributed class is covered fully and is ready to roll. Looks like that in order to test the original code, I had to call the base versions of the functions. All in all, though, it works! XML parsing will move on soon, but I'm iffy about using Expat to read XML.
As for Game Lab, I put in a score multiplier real quickly, but it was mostly helping the others actually setup their things with making sure EEGer had compatibility with Unity on their systems. If only they had done it earlier...
And as for tasks! I'm secretly working on my Sprint tasks in advance; don't tell anyone I'm fixing bugs...
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