Kerblagh. Took awhile with enough shots on code coverage, but the Datum is fully tested, covered, and ready to ship as an assignment.
For work to-do? Persistent level loading! It took a bit of a while, especially differentiating between World Composition (not quite the same thing, pre-loads all the levels into a single whole) and making a sufficient C++ interface. Luckily enough, streaming levels seems to be a cinch, and can be applied to our project as a whole.
Worlds collide!
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