Thursday, February 11, 2016

Day 33: Magical Corridor

Phew! Persistent Level Streaming is now available. I had to deal with a few bugs (resetting warps so one doesn't warp to an unloaded area and determining which Player Start to spawn at) but they're all set.




Datum is done, but Scope is the next assignment. By creating a tree of scope and data objects, we effectively might be creating our own programming within programming. Yeuch.

As for the neurofeedback, the application has now been updated to output data through a dll! Wonderful! Problem is, the output program was written in C++, and we need something to provide string data. I've done a bit of work in using C# to borrow methods from native C++ dll files, but I'm definitely not sure I can manage through the haze of the JSON data output program to make a C# version with what I'm provided. Heck, the program looks like only console data output was built in.

No comments:

Post a Comment