Similarly to an earlier post, the research into foggy sheets has actually come out pretty well! As long as I keep it in Blueprints (due to the nature of Construction Script Material Instance Dynamic Instancing and Billboard Components), one can create a "fog sheet" that can be properly placed under a KillZ area for some very good fill below:
As for Programming work, the parsing is all set and run through correctly! I just had to remember that the XML_Parser in Expat needs a free method, especially during exceptions to preserve memory state.
The kicker? Looks as if writing data to a file with metrics is pretty tricky; regular DataTable objects can only be read to for data-driven programming, so I have to experiment with writing readable text files for metrics.
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