Wednesday, February 24, 2016

Day 46: So Much Out of A Shiny Ball

Today was a good day for the targeting ball! After adjusting to different design changes, the targeting ball now scales based on distance, operating with much more visibility and the same accuracy as before:


The ball also now changes color based on interactivity, not the ley line power. Sure, it should shine with the power when usable, but only when! An example is shown below.


Also, a checkpoint system was deemed more viable than distance-based respawning, so I included a class very similar to a checkpoint class from long ago...


As for the programming assignment? Soon it will be released. I think. Those are always slow to release.

No comments:

Post a Comment